What is it?
Single player Fantasy/Sci-fi Action RPG set in a large world.
What is it not?
Triple (AAA) game.
What can you expect from it?
- Large open worlds.
- Main-Story quests and Side-Quests with different types of rewards.
- Loot with stats (Weapons, armor, etc).
- Level progression.
Currently in the prototyping stage, building game-mechanincs and game-systems.
- Detection radius with different states based on level difference).
- Experience gained modifier by level.
- More advanced Enemy animations ( Replace Enemy model with better ones).
- Drop loot.
Inventory & Equipment:
Develop inventory system.Completed! Develop equipment system.Completed!
- New: Develop more items like gear, weapons and consumables
- Stats modifiers.
- Add AP system to invest in skills.
- Build a few dungeons.
- World building.
- NEW – Load & Save system.
- Develop a basic quest system (A template to work on).
- (More to add when system is under development).
GFX / Assets:
- Develop more world assets.
- Develop more swords, shields and/or other weapons.
- Improve player attack animations.
- Create particle effects / effects for combat.
- Investigate possibilities for how to animated arms and hands.
- Investigate possibilities on how to have wearable armor/trinkets.
- Add ambience sounds in world and dungeons.
- SFX for enemies, environment and etc.
- Look into a direction audio solution.
Statusbars (health, stamina, magic, exp and level)Completed!
- Develop a main menu.
- Develop options menu.