Just finnishing up game systems.
Currently in a working state:
- Inventory and equipments systems.
- Quest systems. Includes 4 types of quest types (kill, gather, interaction, location), questlog, main/side quest options, quest tracker and chainquest system.
- Simple AI on enemies. This include attack, take/give damage, simple animations, death and loot.
- Footstep systems. Plays different foorstep sounds when there is a change in surfaces.
Currently under development:
- Save systems. Missing integration of quest progress in the save and load system.
- GUI styling and tweaking.
- Much much more….