Torindale – Devlog #2

Just finnishing up game systems.

Currently in a working state:

  • Inventory and equipments systems.
  • Quest systems. Includes 4 types of quest types (kill, gather, interaction, location), questlog, main/side quest options, quest tracker and chainquest system.
  • Simple AI on enemies. This include attack, take/give damage, simple animations, death and loot.
  • Footstep systems. Plays different foorstep sounds when there is a change in surfaces.

Currently under development:

  • Save systems. Missing integration of quest progress in the save and load system.
  • GUI styling and tweaking.
  • Much much more….